You are a lone warrior, battling your way through the depths of a forgotten dungeon. Amid the shadows and horrors, you encounter something… strange — a zombie unlike any other. It doesn’t attack. It follows you, silently, almost like a companion.

Art:Download Skeleton Sprite Pack by Jesse Munguia - itch.io

Tiny RPG Character Asset Pack v1.03 by Zerie

Basic Pixel Health bar and Scroll bar by BDragon1727

Free Top-Down Pixel Dungeon Level Game Assets by Free Game Assets (GUI, Sprite, Tilesets)

Sound: Free Sword Sound Effects Download - Pixabay

Dungeon Music | No Copyright Song & MP3 Free Downloads - Pixabay

some code from chat gpt, because this is only my second game. Hope you have fun.

Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorVogelmaster
GenreFighting
Made withGodot
Tags2D, Godot, Short, Singleplayer, Top-Down

Comments

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The game is alright, but there’s definitely room for improvement. The companion zombie just follows you around — it would be great if you could do something special with it. Maybe you could upgrade your companion or teach it skills, like healing you for a certain amount each level, fighting alongside you, boosting your damage, or even throwing it at enemies for fun! 😄

Another thing: enemies being able to move through walls isn’t ideal. I recommend looking into the NavigationAgent in Godot — it can help with proper pathfinding for enemies.

I also encountered a bug in the level with skeletons and goblins. I got stuck in a corner, and the enemies pushed me into the void, leaving me trapped there.

Keep improving and take this feedback with you for your next game jam. Good luck, game dev!

Thanks for the feedback!
After all, this is only the second game I’ve made — but if I had known how, I definitely would have implemented that.
I used a NavigationRegion2D for the pathfinding and created holes in the map, but maybe I missed a few spots.

Really, thanks again for the feedback! I try to improve with every game I make. 😊

Nice work!! Shooting, walking, changing scenes works fine! Some suggestions from my side, if you'd like to improve it: Try using a kind of sound manager for the music. This way, when changing scenes, music won't start from the beginning, which might be annoying. For shooting consider to try a mechanic that the bullet you shoot flies in the direction of the mouse at the time you hit LMB (You can save the global_position of the mouse and use it as a target"). Other than that: Be proud on what you created!

(+1)

Thanks a lot for the nice Feedback I will rember it in my next project. Maybe I will improve it, at the end when the time was ending I did a absolut horrible job with naming the scripts and scenes, before I can improve I need to fix that.